﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace PresenceChamber
{
    public class Lamp : Process_Objects.Technique
    {
        public int RadiatedPower
        {
            get { return _RadiatedPower; }
            set { _RadiatedPower = value; }
        }
        public bool ModernDesign
        {
            get { return _ModernDesign; }
            set { _ModernDesign = value; }
        }
        public bool Platform
        {
            get { return _Platform; }
            set { _Platform = value; }
        }
        public bool Tripod
        {
            get { return _Tripod; }
            set { _Tripod = value; }
        }
        public bool Stand
        {
            get { return _Stand; }
            set { _Stand = value; }
        }
        public int ColorTemperature
        {
            get { return _ColorTemperature; }
            set { _ColorTemperature = value; }
        }
        public bool FluorscentLamp
        {
            get { return _FluorscentLamp; }
            set { _FluorscentLamp = value; }
        }
        public bool LEDLight
        {
            get { return _LEDLight; }
            set { _LEDLight = value; }
        }
        public byte NumberOFBulbs
        {
            get { return _NumberOFBulbs; }
            set { _NumberOFBulbs = value; }
        }
        public string MainMaterial
        {
            get { return _MainMaterial; }
            set { _MainMaterial = value; }
        }
        public string Color
        {
            get { return _Color; }
            set { _Color = value; }
        }

        public void Light()
        { }
        public void Fall()
        { }
        public void LieInBox()
        { }

        private int _RadiatedPower;
        private bool _ModernDesign;
        private bool _Platform;
        private bool _Tripod;
        private bool _Stand;
        private int _ColorTemperature;
        private bool _FluorscentLamp;
        private bool _LEDLight;
        private byte _NumberOFBulbs;
        private string _MainMaterial;
        private string _Color;

    }
}
